3d models and stuff
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
extends Control
|
||||
class_name MainMenu
|
||||
|
||||
func _ready() -> void:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
func _on_start_game_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://scenes/levels/lvl_1.tscn")
|
||||
|
@@ -16,6 +16,8 @@ var camera_senitivity: float = 0.5
|
||||
@onready var spring_arm: SpringArm3D = $Camera3D/SpringArm3D
|
||||
|
||||
func _ready() -> void:
|
||||
if get_tree().current_scene is MainMenu:
|
||||
queue_free()
|
||||
capture()
|
||||
camera.make_current()
|
||||
$Camera3D/DDOF.show() # Würde den spieler im editor unsichtbar machen
|
||||
|
Reference in New Issue
Block a user