3d models and stuff
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@@ -16,6 +16,8 @@ var camera_senitivity: float = 0.5
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@onready var spring_arm: SpringArm3D = $Camera3D/SpringArm3D
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func _ready() -> void:
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if get_tree().current_scene is MainMenu:
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queue_free()
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capture()
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camera.make_current()
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$Camera3D/DDOF.show() # Würde den spieler im editor unsichtbar machen
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