correct colliders
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@@ -1,22 +1,46 @@
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[remap]
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importer="wavefront_obj"
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importer="scene"
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importer_version=1
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type="Mesh"
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type="PackedScene"
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uid="uid://ddwkhfly2xyyt"
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path="res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"
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path="res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.scn"
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[deps]
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files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"]
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source_file="res://models/interior.obj"
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dest_files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh", "res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"]
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dest_files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.scn"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"nodes": {
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"PATH:Cube": {
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"decomposition/advanced": true,
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"generate/physics": true,
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"physics/shape_type": 2
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},
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"PATH:Hallway": {
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"generate/physics": true,
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"physics/shape_type": 2
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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