correct colliders

This commit is contained in:
2024-01-16 21:09:44 +01:00
parent d5cf0f9e93
commit abf0a6ead1
8 changed files with 101 additions and 72 deletions

View File

@@ -1,22 +1,46 @@
[remap]
importer="wavefront_obj"
importer="scene"
importer_version=1
type="Mesh"
type="PackedScene"
uid="uid://ddwkhfly2xyyt"
path="res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"
path="res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.scn"
[deps]
files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"]
source_file="res://models/interior.obj"
dest_files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh", "res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.mesh"]
dest_files=["res://.godot/imported/interior.obj-e9c75aed421e938d72aee2931136abf2.scn"]
[params]
generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"nodes": {
"PATH:Cube": {
"decomposition/advanced": true,
"generate/physics": true,
"physics/shape_type": 2
},
"PATH:Hallway": {
"generate/physics": true,
"physics/shape_type": 2
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1