correct colliders

This commit is contained in:
2024-01-16 21:09:44 +01:00
parent d5cf0f9e93
commit abf0a6ead1
8 changed files with 101 additions and 72 deletions

View File

@@ -31,7 +31,7 @@ resource_local_to_scene = true
material = SubResource("StandardMaterial3D_7alnb")
size = Vector2(1, 1)
[node name="StaticBody3D" type="StaticBody3D"]
[node name="TaskTerminal" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_sh78v")
@@ -48,6 +48,7 @@ transform = Transform3D(-4.37114e-08, 0.891007, 0.453991, 0, 0.453991, -0.891007
mesh = SubResource("PlaneMesh_hekp8")
[node name="SubViewport" type="SubViewport" parent="ScreenMesh"]
size_2d_override = Vector2i(512, 512)
render_target_update_mode = 4
[node name="DebugScreen" parent="ScreenMesh/SubViewport" instance=ExtResource("1_q1qkj")]

View File

@@ -1,33 +1,16 @@
[gd_scene load_steps=7 format=3 uid="uid://ckad8stc13n83"]
[gd_scene load_steps=4 format=3 uid="uid://ckad8stc13n83"]
[ext_resource type="PackedScene" uid="uid://gg5ph541e4p3" path="res://scenes/player.tscn" id="1_2585i"]
[ext_resource type="ArrayMesh" uid="uid://ddwkhfly2xyyt" path="res://models/interior.obj" id="1_lphcl"]
[ext_resource type="PackedScene" uid="uid://ddwkhfly2xyyt" path="res://models/interior.obj" id="1_lphcl"]
[ext_resource type="PackedScene" uid="uid://b8bvidqu7tmfs" path="res://scenes/interactables/task_terminal.tscn" id="3_30m3x"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_voc6l"]
cull_mode = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ibyjr"]
cull_mode = 2
[sub_resource type="BoxShape3D" id="BoxShape3D_067df"]
size = Vector3(16, 0.01, 18)
[node name="Debug" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
[node name="interior" parent="." instance=ExtResource("1_lphcl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
mesh = ExtResource("1_lphcl")
surface_material_override/0 = SubResource("StandardMaterial3D_voc6l")
surface_material_override/1 = SubResource("StandardMaterial3D_ibyjr")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_067df")
[node name="Player" parent="." instance=ExtResource("1_2585i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5.23956)
[node name="StaticBody3D" parent="." instance=ExtResource("3_30m3x")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.5, 0, 0)
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.5, 0.027395, 0)

View File

@@ -4,6 +4,7 @@
[ext_resource type="Texture2D" uid="uid://2xwafdhiha6x" path="res://assets/textures/world/flashlight_effect.png" id="1_rxdpg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2qx4s"]
height = 1.9
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_8d33x")
@@ -12,7 +13,8 @@ script = ExtResource("1_8d33x")
shape = SubResource("CapsuleShape3D_2qx4s")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
current = true
[node name="SpotLight3D" type="SpotLight3D" parent="Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.25, 0)