correct colliders

This commit is contained in:
2024-01-16 21:09:44 +01:00
parent d5cf0f9e93
commit abf0a6ead1
8 changed files with 101 additions and 72 deletions

View File

@@ -31,7 +31,7 @@ resource_local_to_scene = true
material = SubResource("StandardMaterial3D_7alnb")
size = Vector2(1, 1)
[node name="StaticBody3D" type="StaticBody3D"]
[node name="TaskTerminal" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_sh78v")
@@ -48,6 +48,7 @@ transform = Transform3D(-4.37114e-08, 0.891007, 0.453991, 0, 0.453991, -0.891007
mesh = SubResource("PlaneMesh_hekp8")
[node name="SubViewport" type="SubViewport" parent="ScreenMesh"]
size_2d_override = Vector2i(512, 512)
render_target_update_mode = 4
[node name="DebugScreen" parent="ScreenMesh/SubViewport" instance=ExtResource("1_q1qkj")]