correct colliders
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@@ -31,7 +31,7 @@ resource_local_to_scene = true
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material = SubResource("StandardMaterial3D_7alnb")
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size = Vector2(1, 1)
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[node name="StaticBody3D" type="StaticBody3D"]
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[node name="TaskTerminal" type="StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_sh78v")
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@@ -48,6 +48,7 @@ transform = Transform3D(-4.37114e-08, 0.891007, 0.453991, 0, 0.453991, -0.891007
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mesh = SubResource("PlaneMesh_hekp8")
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[node name="SubViewport" type="SubViewport" parent="ScreenMesh"]
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size_2d_override = Vector2i(512, 512)
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render_target_update_mode = 4
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[node name="DebugScreen" parent="ScreenMesh/SubViewport" instance=ExtResource("1_q1qkj")]
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