did some gun stuff
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@@ -1,11 +1,9 @@
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[gd_scene load_steps=15 format=3 uid="uid://ckad8stc13n83"]
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[gd_scene load_steps=7 format=3 uid="uid://ckad8stc13n83"]
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[ext_resource type="PackedScene" uid="uid://gg5ph541e4p3" path="res://scenes/player.tscn" id="1_2585i"]
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[ext_resource type="PackedScene" uid="uid://ddwkhfly2xyyt" path="res://models/interior.obj" id="1_lphcl"]
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[ext_resource type="PackedScene" uid="uid://b8bvidqu7tmfs" path="res://scenes/objects/interactables/task_terminal.tscn" id="3_30m3x"]
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[ext_resource type="PackedScene" uid="uid://dqy8bqf1chm8c" path="res://scenes/objects/interactables/button_stand.tscn" id="4_cruoa"]
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[ext_resource type="ArrayMesh" uid="uid://cxw30fmp15jsd" path="res://models/gun.obj" id="5_62nbh"]
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[ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="6_vb4lq"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_780x3"]
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albedo_color = Color(0.133333, 0.133333, 0.133333, 1)
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@@ -14,41 +12,6 @@ metallic_specular = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cra61"]
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albedo_color = Color(0.356863, 0.168627, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_13ant"]
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cull_mode = 2
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albedo_color = Color(0.05359, 0.05359, 0.05359, 1)
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roughness = 0.42
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clearcoat_enabled = true
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clearcoat_roughness = 1.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_twwch"]
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render_priority = 0
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shader = ExtResource("6_vb4lq")
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shader_parameter/albedo = Color(1, 1, 1, 0.0156863)
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shader_parameter/roughness = 0.301
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shader_parameter/normal_strength = 16.0
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shader_parameter/edge_color = Color(1, 1, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lednd"]
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cull_mode = 2
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albedo_color = Color(0.08984, 0.019501, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vq0we"]
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albedo_color = Color(0.282353, 0.282353, 0.282353, 1)
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metallic = 1.0
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clearcoat_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n0xde"]
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albedo_color = Color(1, 0.490196, 0, 1)
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rim_enabled = true
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rim_tint = 1.0
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backlight_enabled = true
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backlight = Color(1, 0.490196, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1ogg"]
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cull_mode = 2
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albedo_color = Color(0.495402, 0.401949, 0.222077, 1)
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[node name="Debug" type="Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@@ -75,14 +38,4 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.5, 0
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[node name="ButtonStand" parent="." instance=ExtResource("4_cruoa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.7, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.56923, 0)
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mesh = ExtResource("5_62nbh")
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surface_material_override/0 = SubResource("StandardMaterial3D_13ant")
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surface_material_override/1 = SubResource("ShaderMaterial_twwch")
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surface_material_override/2 = SubResource("StandardMaterial3D_lednd")
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surface_material_override/3 = SubResource("StandardMaterial3D_vq0we")
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surface_material_override/4 = SubResource("StandardMaterial3D_n0xde")
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surface_material_override/5 = SubResource("StandardMaterial3D_e1ogg")
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[editable path="interior"]
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