more quality shit
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43
scenes/objects/physics_objects/plank.tscn
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43
scenes/objects/physics_objects/plank.tscn
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[gd_scene load_steps=10 format=3 uid="uid://0l85runj5xs6"]
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[ext_resource type="Texture2D" uid="uid://2vf1arfpjpls" path="res://assets/textures/material/light_planks/light_planks_color.png" id="1_csx1h"]
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[ext_resource type="Texture2D" uid="uid://bo5iehmqthkeu" path="res://assets/textures/material/light_planks/light_planks_ambientocclusion.png" id="2_lkemc"]
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[ext_resource type="Texture2D" uid="uid://cyklcrww6x6ll" path="res://assets/textures/material/light_planks/light_planks_metalness.png" id="3_dm1q2"]
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[ext_resource type="Texture2D" uid="uid://puhr4gxfrfep" path="res://assets/textures/material/light_planks/light_planks_normalgl.png" id="4_3bt2i"]
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[ext_resource type="Texture2D" uid="uid://btaq3y61uc4pm" path="res://assets/textures/material/light_planks/light_planks_roughness.png" id="5_btl8m"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="BoxMesh" id="BoxMesh_qx6i0"]
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size = Vector3(1, 0.05, 6)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kjst"]
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albedo_texture = ExtResource("1_csx1h")
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metallic = 1.0
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metallic_texture = ExtResource("3_dm1q2")
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roughness_texture = ExtResource("5_btl8m")
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normal_enabled = true
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normal_scale = 3.0
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normal_texture = ExtResource("4_3bt2i")
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ao_enabled = true
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ao_texture = ExtResource("2_lkemc")
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uv1_scale = Vector3(10, 10, 10)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(1, 0.05, 6)
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[node name="Plank" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_qx6i0")
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surface_material_override/0 = SubResource("StandardMaterial3D_0kjst")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_bsmvc")
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