ja
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@@ -14,3 +14,6 @@ func complete():
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uncompleted -= 1
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if uncompleted == 0:
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unlock.emit()
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func uncomplete():
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pass #TODO
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@@ -3,3 +3,5 @@ extends Node3D
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@onready var anim: AnimationPlayer = $AnimationPlayer
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func open(): anim.play("open")
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func close(): anim.play_backwards("open")
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@@ -4,4 +4,4 @@ extends Completer
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func _on_interaction_area_interacted():
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animation_player.play("press")
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completed.emit()
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super.toggle_complete()
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@@ -1,4 +1,16 @@
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extends Node
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class_name Completer
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@export var one_shot: bool
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signal completed
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signal uncompleted
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var toggle: bool = true
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func toggle_complete():
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toggle = !toggle
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if one_shot || toggle:
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completed.emit()
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else:
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uncompleted.emit()
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