players can now apply rigidbody push force
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@@ -81,7 +81,7 @@ initial_velocity_min = 10.0
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initial_velocity_max = 10.0
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[sub_resource type="Curve" id="Curve_xucvk"]
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_data = [Vector2(0.0245902, 0), 0.0, 1.4, 0, 0, Vector2(0.172131, 0), 1.65004, 0.0, 0, 0]
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_data = [Vector2(0.0245902, 0), 0.0, -0.0514974, 0, 0, Vector2(0.766827, 0), 0.00682321, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_endjk"]
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@@ -95,7 +95,8 @@ use_particle_trails = true
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[sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_fwaab"]
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material = SubResource("StandardMaterial3D_endjk")
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size = 12.0
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size = 18.0
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sections = 8
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section_length = 0.3
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section_segments = 2
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curve = SubResource("Curve_xucvk")
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@@ -176,9 +177,9 @@ transform = Transform3D(0.999923, -0.012392, 0.000616441, 0.0123854, 0.999875, 0
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size = Vector3(1.17664, 0.301201, 0.299805)
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[node name="GravityParticles" type="GPUParticles3D" parent="SubViewportContainer/SubViewport/Node3D/Camera3D/MeshInstance3D"]
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transform = Transform3D(1, -2.79397e-08, 8.70349e-09, 1.9744e-07, 1, 5.83791e-08, -7.93013e-09, -5.67382e-07, 1, 1, 0.1, 0)
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transform = Transform3D(1, -2.79397e-08, 8.70349e-09, 1.9744e-07, 1, 5.83791e-08, -7.93013e-09, -5.67382e-07, 1, 1, 0, 0)
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visible = false
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amount = 20
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amount = 50
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lifetime = 0.1
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visibility_aabb = AABB(0.0726342, 0.335538, 0.399176, 0.593013, 0.887273, 1.34056)
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trail_enabled = true
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