players can now apply rigidbody push force
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@@ -1,13 +1,13 @@
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[gd_scene load_steps=3 format=3 uid="uid://ced2w03t8er5k"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_x5eli"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_flqji"]
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[sub_resource type="BoxMesh" id="BoxMesh_evnha"]
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[node name="Cube" type="RigidBody3D"]
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[node name="Cube" type="RigidBody3D" groups=["pushables"]]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_x5eli")
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shape = SubResource("BoxShape3D_flqji")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_evnha")
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