players can now apply rigidbody push force
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@@ -38,4 +38,15 @@ visible = false
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mesh = SubResource("QuadMesh_dicpk")
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script = ExtResource("2_jg7te")
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[node name="SpringArm3D" type="SpringArm3D" parent="Camera3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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spring_length = 10.0
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[node name="GravityGunGoal" type="Node3D" parent="Camera3D/SpringArm3D"]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -8.69771e-07, 0, 9.94902)
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[node name="RayCast3D" type="RayCast3D" parent="Camera3D"]
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target_position = Vector3(0, 0, -10)
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debug_shape_custom_color = Color(0, 0, 0, 0)
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[node name="GravityGun" parent="." instance=ExtResource("2_ahuce")]
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