quality update and sound
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=3 uid="uid://cy0x2nliyw8gw"]
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[gd_scene load_steps=10 format=3 uid="uid://cy0x2nliyw8gw"]
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[ext_resource type="Script" path="res://scripts/door.gd" id="1_qix0h"]
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[ext_resource type="ArrayMesh" uid="uid://dcoh3pfu6hb6q" path="res://assets/models/door.obj" id="2_vc20h"]
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[ext_resource type="Material" uid="uid://canvgrlphqagw" path="res://assets/materials/light_metal.material" id="3_ti6vs"]
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[ext_resource type="ArrayMesh" uid="uid://bpv5cwupbmdtk" path="res://assets/models/door_handle.obj" id="4_frcys"]
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[ext_resource type="AudioStream" uid="uid://c7k6qk8go84lw" path="res://assets/audio/interactions/door.wav" id="6_mhwxm"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"]
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size = Vector3(1.5, 3, 0.2)
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@@ -37,7 +38,7 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_1220n"]
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resource_name = "open"
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length = 0.5
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length = 2.7
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -45,7 +46,7 @@ tracks/0/path = NodePath("MeshInstance3D2:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"times": PackedFloat32Array(0.6, 2.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1, 0, 0)]
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@@ -57,7 +58,7 @@ tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"times": PackedFloat32Array(0, 2.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0.349066, 1.5708, -1.5708), Vector3(5.93412, 1.5708, -1.5708)]
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@@ -95,3 +96,6 @@ surface_material_override/0 = ExtResource("3_ti6vs")
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libraries = {
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"": SubResource("AnimationLibrary_5xgbb")
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}
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("6_mhwxm")
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