quality update and sound

This commit is contained in:
2024-01-26 18:28:18 +01:00
parent 6c30e59eaa
commit e31fd502ae
30 changed files with 232 additions and 14 deletions

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://cy0x2nliyw8gw"]
[gd_scene load_steps=10 format=3 uid="uid://cy0x2nliyw8gw"]
[ext_resource type="Script" path="res://scripts/door.gd" id="1_qix0h"]
[ext_resource type="ArrayMesh" uid="uid://dcoh3pfu6hb6q" path="res://assets/models/door.obj" id="2_vc20h"]
[ext_resource type="Material" uid="uid://canvgrlphqagw" path="res://assets/materials/light_metal.material" id="3_ti6vs"]
[ext_resource type="ArrayMesh" uid="uid://bpv5cwupbmdtk" path="res://assets/models/door_handle.obj" id="4_frcys"]
[ext_resource type="AudioStream" uid="uid://c7k6qk8go84lw" path="res://assets/audio/interactions/door.wav" id="6_mhwxm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"]
size = Vector3(1.5, 3, 0.2)
@@ -37,7 +38,7 @@ tracks/1/keys = {
[sub_resource type="Animation" id="Animation_1220n"]
resource_name = "open"
length = 0.5
length = 2.7
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -45,7 +46,7 @@ tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"times": PackedFloat32Array(0.6, 2.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1, 0, 0)]
@@ -57,7 +58,7 @@ tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"times": PackedFloat32Array(0, 2.7),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.349066, 1.5708, -1.5708), Vector3(5.93412, 1.5708, -1.5708)]
@@ -95,3 +96,6 @@ surface_material_override/0 = ExtResource("3_ti6vs")
libraries = {
"": SubResource("AnimationLibrary_5xgbb")
}
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("6_mhwxm")