quality update and sound
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@@ -7,8 +7,7 @@ func _ready() -> void:
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LevelManager.level_pointer = 0
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func _on_start_game_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/levels/lvl_1.tscn")
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LevelManager.next_level()
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func _on_quit_game_pressed() -> void:
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get_tree().quit()
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