release :/
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@@ -15,9 +15,11 @@ func next_level() -> void:
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level_pointer += 1
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if level_pointer < levels.size():
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transition.show()
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get_tree().paused = true
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await get_tree().create_timer(1).timeout
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get_tree().change_scene_to_packed(levels[level_pointer])
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await get_tree().create_timer(2).timeout
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get_tree().paused = false
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transition.hide()
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else:
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get_tree().change_scene_to_file("res://scenes/gui/menus/game_finished.tscn")
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@@ -2,6 +2,7 @@ extends Control
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class_name MainMenu
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func _ready() -> void:
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get_tree().paused = false
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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LevelManager.level_pointer = 0
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@@ -2,11 +2,13 @@ extends AudioStreamPlayer
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class_name SoundEffect
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@export var audio_library: Array[SoundeffectResource]
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@export_range(0,2) var pitch_variation: float
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func play_key(key: String) -> void:
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for res in audio_library:
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if res.key == key:
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stream = res.audio
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pitch_scale = 1 + randf_range(pitch_variation * -1, pitch_variation)
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play()
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return
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push_error(key + " is not available in the Audio Library variable")
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