release :/
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@@ -15,9 +15,11 @@ func next_level() -> void:
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level_pointer += 1
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if level_pointer < levels.size():
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transition.show()
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get_tree().paused = true
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await get_tree().create_timer(1).timeout
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get_tree().change_scene_to_packed(levels[level_pointer])
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await get_tree().create_timer(2).timeout
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get_tree().paused = false
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transition.hide()
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else:
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get_tree().change_scene_to_file("res://scenes/gui/menus/game_finished.tscn")
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