fixed more model stuff
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@@ -51,9 +51,9 @@ func _physics_process(_delta):
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collider = null
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func lock_vertical_rotation(body: RigidBody3D, locked: bool):
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if locked:
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var rot = body.rotation
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body.rotation = Vector3(0,rot.y,0)
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#if locked:
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#var rot = body.rotation
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#body.rotation = Vector3(0,rot.y,0)
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body.axis_lock_linear_x = locked
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body.axis_lock_linear_z = locked
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body.axis_lock_angular_x = locked
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