[gd_scene load_steps=10 format=3 uid="uid://0l85runj5xs6"] [ext_resource type="Texture2D" uid="uid://2vf1arfpjpls" path="res://assets/textures/material/light_planks/light_planks_color.png" id="1_csx1h"] [ext_resource type="Texture2D" uid="uid://bo5iehmqthkeu" path="res://assets/textures/material/light_planks/light_planks_ambientocclusion.png" id="2_lkemc"] [ext_resource type="Texture2D" uid="uid://cyklcrww6x6ll" path="res://assets/textures/material/light_planks/light_planks_metalness.png" id="3_dm1q2"] [ext_resource type="Texture2D" uid="uid://puhr4gxfrfep" path="res://assets/textures/material/light_planks/light_planks_normalgl.png" id="4_3bt2i"] [ext_resource type="Texture2D" uid="uid://btaq3y61uc4pm" path="res://assets/textures/material/light_planks/light_planks_roughness.png" id="5_btl8m"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="BoxMesh" id="BoxMesh_qx6i0"] size = Vector3(1, 0.05, 6) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kjst"] albedo_texture = ExtResource("1_csx1h") metallic = 1.0 metallic_texture = ExtResource("3_dm1q2") roughness_texture = ExtResource("5_btl8m") normal_enabled = true normal_scale = 3.0 normal_texture = ExtResource("4_3bt2i") ao_enabled = true ao_texture = ExtResource("2_lkemc") uv1_scale = Vector3(10, 10, 10) [sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"] size = Vector3(1, 0.05, 6) [node name="Plank" type="RigidBody3D" groups=["pushables"]] collision_priority = 2.0 mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_rff84") continuous_cd = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_qx6i0") surface_material_override/0 = SubResource("StandardMaterial3D_0kjst") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_bsmvc")