[gd_scene load_steps=7 format=3 uid="uid://cy0x2nliyw8gw"] [ext_resource type="Script" path="res://scripts/door.gd" id="1_qix0h"] [sub_resource type="BoxMesh" id="BoxMesh_8iti4"] size = Vector3(1.5, 3, 0.2) [sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"] size = Vector3(1.5, 3, 0.2) [sub_resource type="Animation" id="Animation_53g2p"] resource_name = "open" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(1.4, 0, 0)] } [sub_resource type="Animation" id="Animation_hlq2m"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_r8evj"] _data = { "RESET": SubResource("Animation_hlq2m"), "open": SubResource("Animation_53g2p") } [node name="Door" type="Node3D"] script = ExtResource("1_qix0h") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_8iti4") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("BoxShape3D_pejvk") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../MeshInstance3D") libraries = { "": SubResource("AnimationLibrary_r8evj") }