[gd_scene load_steps=8 format=3 uid="uid://gg5ph541e4p3"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_8d33x"] [ext_resource type="PackedScene" uid="uid://cl6gw3huejnrl" path="res://scenes/gravity_gun.tscn" id="2_ahuce"] [ext_resource type="Script" path="res://shaders/gdscript_assist/ddof.gd" id="2_jg7te"] [ext_resource type="Shader" path="res://shaders/ddof.gdshader" id="2_rpqdy"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2qx4s"] height = 1.9 [sub_resource type="ShaderMaterial" id="ShaderMaterial_52bjo"] render_priority = 0 shader = ExtResource("2_rpqdy") shader_parameter/ray_position = null shader_parameter/blur_strength = 3 shader_parameter/blur_falloff = 7.0 shader_parameter/blur_near = 20.0 shader_parameter/blur_far = 200.0 [sub_resource type="QuadMesh" id="QuadMesh_dicpk"] material = SubResource("ShaderMaterial_52bjo") flip_faces = true size = Vector2(2, 2) [node name="Player" type="CharacterBody3D"] script = ExtResource("1_8d33x") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_2qx4s") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) current = true [node name="DDOF" type="MeshInstance3D" parent="Camera3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1) visible = false mesh = SubResource("QuadMesh_dicpk") script = ExtResource("2_jg7te") [node name="GravityGun" parent="." instance=ExtResource("2_ahuce")] [editable path="GravityGun"]