[gd_scene load_steps=7 format=3 uid="uid://bg2t4r1vey0pg"] [ext_resource type="ArrayMesh" uid="uid://0w3r7ayg26vy" path="res://assets/models/security_cam.obj" id="1_23hxs"] [ext_resource type="Material" uid="uid://canvgrlphqagw" path="res://assets/materials/light_metal.material" id="2_7sdra"] [ext_resource type="Material" uid="uid://cxjgare3kcbtl" path="res://assets/materials/dark_metal2.material" id="3_2tsoq"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qn8tl"] albedo_color = Color(0, 0, 0, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"] size = Vector3(0.773401, 0.417932, 0.4) [node name="Cube" type="RigidBody3D" groups=["pushables"]] collision_priority = 2.0 mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_rff84") continuous_cd = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) mesh = ExtResource("1_23hxs") surface_material_override/0 = ExtResource("2_7sdra") surface_material_override/1 = ExtResource("3_2tsoq") surface_material_override/2 = SubResource("StandardMaterial3D_qn8tl") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.164203, 0.0343201, 0) shape = SubResource("BoxShape3D_bsmvc")