extends CanvasLayer class_name PauseMenu signal continued func _on_continue_pressed() -> void: hide() get_tree().paused = false continued.emit() func _on_restart_level_pressed() -> void: if !get_tree().current_scene is MainMenu: get_tree().reload_current_scene() hide() get_tree().paused = false func _on_close_level_pressed() -> void: WindowManager.popup_close_dialog()