extends Node var close_request_window: ConfirmationDialog var pause_menu: PauseMenu func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS close_request_window = preload("res://scenes/close_game_confirmation.tscn").instantiate() add_child(close_request_window) pause_menu = preload("res://scenes/gui/menus/pause_menu.tscn").instantiate() add_child(pause_menu) func _notification(what: int) -> void: if what == NOTIFICATION_WM_CLOSE_REQUEST: popup_close_dialog() if what == NOTIFICATION_APPLICATION_FOCUS_OUT: show_pause_menu() func popup_close_dialog() -> void: uncapture_mouse() close_request_window.popup() func show_pause_menu() -> void: uncapture_mouse() get_tree().paused = true pause_menu.show() func uncapture_mouse() -> void: Input.mouse_mode = Input.MOUSE_MODE_VISIBLE func _input(event: InputEvent) -> void: if event.is_action_pressed("pause"): show_pause_menu()