extends CanvasLayer func _on_close_pressed() -> void: get_tree().quit() func _on_main_menu_pressed() -> void: hide() WindowManager.pause_menu.hide() get_tree().change_scene_to_file("res://scenes/gui/menus/main_menu.tscn") func _process(_delta: float) -> void: if Input.is_action_just_pressed("pause"): hide()