[gd_scene load_steps=15 format=3 uid="uid://ckad8stc13n83"] [ext_resource type="PackedScene" uid="uid://gg5ph541e4p3" path="res://scenes/player.tscn" id="1_2585i"] [ext_resource type="PackedScene" uid="uid://ddwkhfly2xyyt" path="res://models/interior.obj" id="1_lphcl"] [ext_resource type="PackedScene" uid="uid://b8bvidqu7tmfs" path="res://scenes/objects/interactables/task_terminal.tscn" id="3_30m3x"] [ext_resource type="PackedScene" uid="uid://dqy8bqf1chm8c" path="res://scenes/objects/interactables/button_stand.tscn" id="4_cruoa"] [ext_resource type="ArrayMesh" uid="uid://cxw30fmp15jsd" path="res://models/gun.obj" id="5_62nbh"] [ext_resource type="Shader" path="res://shaders/pbr_glass.gdshader" id="6_vb4lq"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_780x3"] albedo_color = Color(0.133333, 0.133333, 0.133333, 1) metallic_specular = 0.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cra61"] albedo_color = Color(0.356863, 0.168627, 0, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_13ant"] cull_mode = 2 albedo_color = Color(0.05359, 0.05359, 0.05359, 1) roughness = 0.42 clearcoat_enabled = true clearcoat_roughness = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_twwch"] render_priority = 0 shader = ExtResource("6_vb4lq") shader_parameter/albedo = Color(1, 1, 1, 0.0156863) shader_parameter/roughness = 0.301 shader_parameter/normal_strength = 16.0 shader_parameter/edge_color = Color(1, 1, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lednd"] cull_mode = 2 albedo_color = Color(0.08984, 0.019501, 0, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vq0we"] albedo_color = Color(0.282353, 0.282353, 0.282353, 1) metallic = 1.0 clearcoat_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n0xde"] albedo_color = Color(1, 0.490196, 0, 1) rim_enabled = true rim_tint = 1.0 backlight_enabled = true backlight = Color(1, 0.490196, 0, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1ogg"] cull_mode = 2 albedo_color = Color(0.495402, 0.401949, 0.222077, 1) [node name="Debug" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0) directional_shadow_blend_splits = true sky_mode = 1 metadata/_edit_lock_ = true [node name="interior" parent="." instance=ExtResource("1_lphcl")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) [node name="Hallway" parent="interior" index="0"] surface_material_override/0 = SubResource("StandardMaterial3D_780x3") [node name="Cube" parent="interior" index="1"] surface_material_override/0 = SubResource("StandardMaterial3D_cra61") [node name="Player" parent="." instance=ExtResource("1_2585i")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 5.23956) [node name="TaskTerminal" parent="." instance=ExtResource("3_30m3x")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.5, 0.027395, 0) [node name="ButtonStand" parent="." instance=ExtResource("4_cruoa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.7, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.56923, 0) mesh = ExtResource("5_62nbh") surface_material_override/0 = SubResource("StandardMaterial3D_13ant") surface_material_override/1 = SubResource("ShaderMaterial_twwch") surface_material_override/2 = SubResource("StandardMaterial3D_lednd") surface_material_override/3 = SubResource("StandardMaterial3D_vq0we") surface_material_override/4 = SubResource("StandardMaterial3D_n0xde") surface_material_override/5 = SubResource("StandardMaterial3D_e1ogg") [editable path="interior"]