[gd_scene load_steps=4 format=3 uid="uid://ced2w03t8er5k"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b2i4c"] rough = true absorbent = true [sub_resource type="BoxShape3D" id="BoxShape3D_flqji"] [sub_resource type="BoxMesh" id="BoxMesh_evnha"] [node name="Cube" type="RigidBody3D" groups=["pushables"]] mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_b2i4c") lock_rotation = true continuous_cd = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_flqji") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_evnha")