[gd_scene load_steps=6 format=3 uid="uid://ced2w03t8er5k"] [ext_resource type="ArrayMesh" uid="uid://cfftio4fgenlo" path="res://assets/models/cube.obj" id="1_xnjii"] [ext_resource type="Material" uid="uid://ltq25pr37xjg" path="res://assets/textures/material/crate/crate.material" id="2_26qic"] [ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_oyd3r"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"] size = Vector3(1.1, 1.1, 1.1) [node name="Cube" type="RigidBody3D" groups=["pushables"]] collision_priority = 2.0 mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_rff84") continuous_cd = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = ExtResource("1_xnjii") surface_material_override/0 = ExtResource("2_oyd3r") surface_material_override/1 = ExtResource("2_26qic") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_bsmvc")