[gd_scene load_steps=5 format=3 uid="uid://y7mgnooudpqv"] [ext_resource type="ArrayMesh" uid="uid://chtnprm8pe33p" path="res://assets/models/vent.obj" id="1_eu8db"] [ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_dsp1h"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"] size = Vector3(0.05, 0.65, 0.8) [node name="Vent" type="RigidBody3D" groups=["pushables"]] collision_priority = 2.0 mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_rff84") freeze = true continuous_cd = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0) mesh = ExtResource("1_eu8db") surface_material_override/0 = ExtResource("2_dsp1h") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_bsmvc")