[gd_scene load_steps=5 format=3 uid="uid://22blfybi6n4q"] [ext_resource type="Script" path="res://scripts/completion_counter.gd" id="1_40xge"] [sub_resource type="BoxMesh" id="BoxMesh_w280a"] size = Vector3(1, 0.2, 0.1) [sub_resource type="BoxMesh" id="BoxMesh_b3hjf"] size = Vector3(0.1, 0.1, 0.1) [sub_resource type="MultiMesh" id="MultiMesh_lx3df"] transform_format = 1 instance_count = 2 mesh = SubResource("BoxMesh_b3hjf") buffer = PackedFloat32Array(1.001, 0, 0, -0.075992, 0, 0, -1.001, -0.0484443, 0, 1.001, 0, -0.16236, 0, 0, 1.001, -0.295454, 0, -1.001, 0, -0.1, 1.001, 0, 0, -0.1905) [node name="CompletionCounter" type="MeshInstance3D"] editor_description = "The amount of signals it needs connected and fired to emit a signal" mesh = SubResource("BoxMesh_w280a") script = ExtResource("1_40xge") [node name="MultiMeshInstance3D" type="MultiMeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.27379, 0.0888374, 0.219394) multimesh = SubResource("MultiMesh_lx3df")