[gd_scene load_steps=10 format=3 uid="uid://b8bvidqu7tmfs"] [ext_resource type="PackedScene" uid="uid://cfk83h5xyhmor" path="res://scenes/interactables/screens/debug_screen.tscn" id="1_q1qkj"] [sub_resource type="BoxShape3D" id="BoxShape3D_sh78v"] [sub_resource type="BoxMesh" id="BoxMesh_t4f0s"] [sub_resource type="PrismMesh" id="PrismMesh_law6y"] [sub_resource type="ViewportTexture" id="ViewportTexture_l2fsg"] viewport_path = NodePath("ScreenMesh/SubViewport") [sub_resource type="ViewportTexture" id="ViewportTexture_ckudb"] viewport_path = NodePath("ScreenMesh/SubViewport") [sub_resource type="ViewportTexture" id="ViewportTexture_01tli"] viewport_path = NodePath("ScreenMesh/SubViewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7alnb"] resource_local_to_scene = true vertex_color_use_as_albedo = true albedo_texture = SubResource("ViewportTexture_l2fsg") rim_tint = 1.0 rim_texture = SubResource("ViewportTexture_01tli") backlight_enabled = true backlight_texture = SubResource("ViewportTexture_ckudb") [sub_resource type="PlaneMesh" id="PlaneMesh_hekp8"] resource_local_to_scene = true material = SubResource("StandardMaterial3D_7alnb") size = Vector2(1, 1) [node name="TaskTerminal" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_sh78v") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_t4f0s") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("PrismMesh_law6y") [node name="ScreenMesh" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, 0.891007, 0.453991, 0, 0.453991, -0.891007, -1, -3.89471e-08, -1.98446e-08, 0.255, 1, 0) mesh = SubResource("PlaneMesh_hekp8") [node name="SubViewport" type="SubViewport" parent="ScreenMesh"] size_2d_override = Vector2i(512, 512) render_target_update_mode = 4 [node name="DebugScreen" parent="ScreenMesh/SubViewport" instance=ExtResource("1_q1qkj")] [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.272733, 1.04718, 0) light_size = 1.0