extends Node @onready var soundeffect: SoundEffect = $SoundEffect func _ready() -> void: _on_level_switched() LevelManager.level_switched.connect(_on_level_switched) func _on_level_switched() -> void: print(get_tree().current_scene.name) match get_tree().current_scene.name: "MainMenu": await get_tree().create_timer(.4).timeout soundeffect.play_key("main") "LVL1": soundeffect.play_key("lvl1") "LVL2": soundeffect.play_key("lvl2")