[gd_scene load_steps=5 format=3 uid="uid://n2fxmsp27rfs"] [ext_resource type="ArrayMesh" uid="uid://dqymak6wgq3bb" path="res://assets/models/wall_holder.obj" id="1_lp6sm"] [ext_resource type="Material" uid="uid://cxjgare3kcbtl" path="res://assets/materials/dark_metal2.material" id="2_l0awx"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="BoxShape3D" id="BoxShape3D_m4ear"] size = Vector3(0.1, 0.1, 0.276709) [node name="Wallholder" type="StaticBody3D"] collision_layer = 7 collision_mask = 7 collision_priority = 2.0 physics_material_override = SubResource("PhysicsMaterial_rff84") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0) mesh = ExtResource("1_lp6sm") surface_material_override/0 = ExtResource("2_l0awx") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.132642) shape = SubResource("BoxShape3D_m4ear")