[gd_scene load_steps=6 format=3 uid="uid://ceq785h1fcvq"] [ext_resource type="Script" path="res://scripts/menus/game_over.gd" id="1_oydw2"] [ext_resource type="FontFile" uid="uid://cr7a85ntk0t0k" path="res://assets/fonts/spacegrotesk_bold.ttf" id="2_1rhse"] [sub_resource type="Shader" id="Shader_1tfvw"] code = "shader_type canvas_item; uniform float blur_amount : hint_range(0, 5); uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; void fragment() { COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); }" [sub_resource type="ShaderMaterial" id="ShaderMaterial_08jax"] shader = SubResource("Shader_1tfvw") shader_parameter/blur_amount = 2.0 [sub_resource type="LabelSettings" id="LabelSettings_y2u7n"] font = ExtResource("2_1rhse") font_size = 72 [node name="GameOver" type="CanvasLayer"] process_mode = 3 script = ExtResource("1_oydw2") [node name="Blur" type="ColorRect" parent="."] process_mode = 3 material = SubResource("ShaderMaterial_08jax") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 metadata/_edit_use_anchors_ = true [node name="ColorRect" type="ColorRect" parent="."] process_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(1, 0, 0, 0.305882) metadata/_edit_use_anchors_ = true [node name="Label" type="Label" parent="."] process_mode = 3 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -195.0 offset_top = -46.5 offset_right = 195.0 offset_bottom = 46.5 grow_horizontal = 2 grow_vertical = 2 text = "Game Over!" label_settings = SubResource("LabelSettings_y2u7n") metadata/_edit_use_anchors_ = true [node name="Button" type="Button" parent="."] process_mode = 3 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -138.5 offset_top = -155.0 offset_right = 138.5 offset_bottom = -82.0 grow_horizontal = 2 grow_vertical = 0 focus_mode = 0 theme_override_font_sizes/font_size = 32 text = "Level neustarten" metadata/_edit_use_anchors_ = true [connection signal="pressed" from="Button" to="." method="_on_button_pressed"]