[gd_scene load_steps=20 format=3 uid="uid://gg5ph541e4p3"] [ext_resource type="Script" path="res://scripts/player.gd" id="1_8d33x"] [ext_resource type="PackedScene" uid="uid://cl6gw3huejnrl" path="res://scenes/gravity_gun.tscn" id="2_ahuce"] [ext_resource type="Script" path="res://shaders/gdscript_assist/ddof.gd" id="2_jg7te"] [ext_resource type="Shader" path="res://shaders/ddof.gdshader" id="2_rpqdy"] [ext_resource type="Script" path="res://scripts/sound_effect.gd" id="5_t1bvf"] [ext_resource type="Script" path="res://scripts/soundeffect_resource.gd" id="6_4revs"] [ext_resource type="AudioStream" uid="uid://do3u2sqjla0as" path="res://assets/audio/footsteps/jump.wav" id="6_oau5k"] [ext_resource type="AudioStream" uid="uid://cugjcjiiq2xvo" path="res://assets/audio/footsteps/step1.wav" id="8_kxd2q"] [ext_resource type="AudioStream" uid="uid://d112eqcmac840" path="res://assets/audio/footsteps/step2.wav" id="9_4mctc"] [ext_resource type="AudioStream" uid="uid://cf87vn2hrh7u8" path="res://assets/audio/footsteps/land.wav" id="10_n3ln3"] [ext_resource type="PackedScene" uid="uid://ceq785h1fcvq" path="res://scenes/gui/menus/game_over.tscn" id="11_0dlqh"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2qx4s"] radius = 0.4 height = 1.7 [sub_resource type="ShaderMaterial" id="ShaderMaterial_52bjo"] render_priority = 0 shader = ExtResource("2_rpqdy") shader_parameter/ray_position = null shader_parameter/blur_strength = 3 shader_parameter/blur_falloff = 2.0 shader_parameter/blur_near = 20.0 shader_parameter/blur_far = 200.0 [sub_resource type="QuadMesh" id="QuadMesh_dicpk"] material = SubResource("ShaderMaterial_52bjo") flip_faces = true size = Vector2(2, 2) [sub_resource type="SeparationRayShape3D" id="SeparationRayShape3D_fvhib"] [sub_resource type="Resource" id="Resource_n8h0v"] script = ExtResource("6_4revs") key = "jump" audio = ExtResource("6_oau5k") [sub_resource type="Resource" id="Resource_a4b4g"] script = ExtResource("6_4revs") key = "step1" audio = ExtResource("8_kxd2q") [sub_resource type="Resource" id="Resource_yjl6f"] script = ExtResource("6_4revs") key = "step2" audio = ExtResource("9_4mctc") [sub_resource type="Resource" id="Resource_qe4pm"] script = ExtResource("6_4revs") key = "land" audio = ExtResource("10_n3ln3") [node name="Player" type="CharacterBody3D"] script = ExtResource("1_8d33x") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_2qx4s") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) current = true [node name="DDOF" type="MeshInstance3D" parent="Camera3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1) visible = false mesh = SubResource("QuadMesh_dicpk") script = ExtResource("2_jg7te") [node name="SpringArm3D" type="SpringArm3D" parent="Camera3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) collision_mask = 2 shape = SubResource("SeparationRayShape3D_fvhib") spring_length = 2.5 [node name="GravityGunGoal" type="Node3D" parent="Camera3D/SpringArm3D"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -8.1134e-07, 0, 9.28065) [node name="RayCast3D" type="RayCast3D" parent="Camera3D"] target_position = Vector3(0, 0, -10) debug_shape_custom_color = Color(0, 0, 0, 0) [node name="AudioListener3D" type="AudioListener3D" parent="Camera3D"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) [node name="GravityGunLayer" parent="." node_paths=PackedStringArray("player") instance=ExtResource("2_ahuce")] player = NodePath("..") [node name="FootStepTimer" type="Timer" parent="."] wait_time = 0.4 [node name="FootSteps" type="AudioStreamPlayer" parent="."] bus = &"Sound Effects" script = ExtResource("5_t1bvf") audio_library = Array[ExtResource("6_4revs")]([SubResource("Resource_n8h0v"), SubResource("Resource_a4b4g"), SubResource("Resource_yjl6f"), SubResource("Resource_qe4pm")]) pitch_variation = 0.3 [node name="GameOver" parent="." instance=ExtResource("11_0dlqh")] visible = false [connection signal="timeout" from="FootStepTimer" to="." method="_on_foot_step_timer_timeout"] [editable path="GravityGunLayer"]