[gd_scene load_steps=6 format=3 uid="uid://ryumwinqbqgr"] [ext_resource type="ArrayMesh" uid="uid://5jmm7tn60qa4" path="res://assets/models/screen.obj" id="1_561hv"] [ext_resource type="Material" uid="uid://c8bic1or51fbf" path="res://assets/materials/old_plastic.material" id="2_r7j4a"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"] rough = true bounce = 0.1 absorbent = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vbaul"] albedo_color = Color(0, 0, 0, 1) [sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"] size = Vector3(0.627, 0.806, 0.77) [node name="ComputerScreen" type="RigidBody3D" groups=["pushables"]] collision_priority = 2.0 mass = 1.5 physics_material_override = SubResource("PhysicsMaterial_rff84") continuous_cd = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0) mesh = ExtResource("1_561hv") surface_material_override/0 = ExtResource("2_r7j4a") surface_material_override/1 = SubResource("StandardMaterial3D_vbaul") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00273436, -0.0842743, 0) shape = SubResource("BoxShape3D_bsmvc")