Files
2024-01-26 18:28:18 +01:00

33 lines
820 B
GDScript

extends Node
signal level_switched
@onready var transition: CanvasLayer = $Transition
@export var levels: Array[PackedScene]
var level_pointer: int = 0
const PROGRESS_SAVE_PATH: String = "user://save.cfg"
var progress_save: ConfigFile = ConfigFile.new()
func _ready() -> void:
progress_save.load(PROGRESS_SAVE_PATH)
func next_level() -> void:
if level_pointer < levels.size():
transition.show()
get_tree().paused = true
await get_tree().create_timer(1).timeout
get_tree().change_scene_to_packed(levels[level_pointer])
await get_tree().create_timer(2).timeout
level_switched.emit()
get_tree().paused = false
transition.hide()
else:
get_tree().change_scene_to_file("res://scenes/gui/menus/game_finished.tscn")
level_switched.emit()
level_pointer += 1
func start_last_level() -> void:
pass