Files
2024-01-26 18:28:18 +01:00

14 lines
289 B
GDScript

extends Control
class_name MainMenu
func _ready() -> void:
get_tree().paused = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
LevelManager.level_pointer = 0
func _on_start_game_pressed() -> void:
LevelManager.next_level()
func _on_quit_game_pressed() -> void:
get_tree().quit()