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16 lines
474 B
GDScript

extends MeshInstance3D
var DOF_LENGTH = 250;
var COLLISION_MASK = 1;
func _physics_process(_delta):
var end = global_position - global_transform.basis.z * DOF_LENGTH
var rayParams = PhysicsRayQueryParameters3D.create(global_position, end, COLLISION_MASK)
var ray = get_world_3d().direct_space_state.intersect_ray(rayParams)
if !ray.is_empty():
end = ray["position"]
var sm = get_active_material(0) as ShaderMaterial
sm.set_shader_parameter("ray_position", end)