28 lines
1007 B
Plaintext
28 lines
1007 B
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://y7mgnooudpqv"]
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[ext_resource type="ArrayMesh" uid="uid://chtnprm8pe33p" path="res://assets/models/vent.obj" id="1_eu8db"]
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[ext_resource type="Material" uid="uid://ctadhqfpd0j5u" path="res://assets/textures/material/metal/metal.material" id="2_dsp1h"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rff84"]
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rough = true
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bounce = 0.1
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absorbent = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_bsmvc"]
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size = Vector3(0.05, 0.65, 0.8)
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[node name="Vent" type="RigidBody3D" groups=["pushables"]]
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collision_priority = 2.0
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mass = 1.5
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physics_material_override = SubResource("PhysicsMaterial_rff84")
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freeze = true
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continuous_cd = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0)
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mesh = ExtResource("1_eu8db")
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surface_material_override/0 = ExtResource("2_dsp1h")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_bsmvc")
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