Files
project-thought-experiment/scenes/objects/door.tscn
2024-01-26 13:18:15 +01:00

98 lines
3.2 KiB
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[gd_scene load_steps=9 format=3 uid="uid://cy0x2nliyw8gw"]
[ext_resource type="Script" path="res://scripts/door.gd" id="1_qix0h"]
[ext_resource type="ArrayMesh" uid="uid://dcoh3pfu6hb6q" path="res://assets/models/door.obj" id="2_vc20h"]
[ext_resource type="Material" uid="uid://canvgrlphqagw" path="res://assets/materials/light_metal.material" id="3_ti6vs"]
[ext_resource type="ArrayMesh" uid="uid://bpv5cwupbmdtk" path="res://assets/models/door_handle.obj" id="4_frcys"]
[sub_resource type="BoxShape3D" id="BoxShape3D_pejvk"]
size = Vector3(1.5, 3, 0.2)
[sub_resource type="Animation" id="Animation_3fs6g"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.349066, 1.5708, -1.5708)]
}
[sub_resource type="Animation" id="Animation_1220n"]
resource_name = "open"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D2:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D2/Handle:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.349066, 1.5708, -1.5708), Vector3(5.93412, 1.5708, -1.5708)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5xgbb"]
_data = {
"RESET": SubResource("Animation_3fs6g"),
"open": SubResource("Animation_1220n")
}
[node name="Door" type="Node3D"]
script = ExtResource("1_qix0h")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.5, 0, 0, 0)
mesh = ExtResource("2_vc20h")
surface_material_override/0 = ExtResource("3_ti6vs")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D2"]
transform = Transform3D(1.33333, 0, 0, 0, 1.33333, 0, 0, 0, 1.33333, 0, 0, 0)
collision_layer = 3
collision_mask = 3
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D2/StaticBody3D"]
shape = SubResource("BoxShape3D_pejvk")
[node name="Handle" type="MeshInstance3D" parent="MeshInstance3D2"]
transform = Transform3D(-0.456026, -9.7162e-06, 1.25292, -1.25292, -6.80336e-06, -0.456026, 6.47745e-06, -2, -4.53556e-06, -0.757807, -0.445, -0.399)
mesh = ExtResource("4_frcys")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("3_ti6vs")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_5xgbb")
}