53 lines
1.4 KiB
GDScript
53 lines
1.4 KiB
GDScript
extends Node
|
|
|
|
var close_request_window: CanvasLayer
|
|
var pause_menu: PauseMenu
|
|
|
|
var fullscreen: bool
|
|
|
|
func _ready() -> void:
|
|
process_mode = Node.PROCESS_MODE_ALWAYS
|
|
close_request_window = preload("res://scenes/gui/menus/close_game_confirmation.tscn").instantiate()
|
|
add_child(close_request_window)
|
|
pause_menu = preload("res://scenes/gui/menus/pause_menu.tscn").instantiate()
|
|
add_child(pause_menu)
|
|
|
|
fullscreen = DisplayServer.window_get_mode() == 4
|
|
|
|
func _process(_delta: float) -> void:
|
|
if Input.is_action_just_released("fullscreen"):
|
|
fullscreen = !fullscreen
|
|
toggle_fullscreen()
|
|
|
|
func _notification(what: int) -> void:
|
|
if what == NOTIFICATION_WM_CLOSE_REQUEST:
|
|
if get_tree().current_scene is MainMenu :
|
|
get_tree().quit()
|
|
else:
|
|
popup_close_dialog()
|
|
if what == NOTIFICATION_APPLICATION_FOCUS_OUT:
|
|
if !get_tree().current_scene is MainMenu :
|
|
show_pause_menu()
|
|
|
|
func popup_close_dialog() -> void:
|
|
uncapture_mouse()
|
|
close_request_window.show()
|
|
|
|
func show_pause_menu() -> void:
|
|
uncapture_mouse()
|
|
get_tree().paused = true
|
|
pause_menu.show()
|
|
|
|
func uncapture_mouse() -> void:
|
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if event.is_action_pressed("pause"):
|
|
show_pause_menu()
|
|
|
|
func toggle_fullscreen() -> void:
|
|
if fullscreen:
|
|
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
|
|
else:
|
|
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|