Files
project-thought-experiment/scenes/objects/physics_objects/bottle.gdshader
2024-01-28 23:26:59 +01:00

15 lines
339 B
Plaintext

shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}