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BoundlessHorizons/config/fixedanvilrepaircost.json5

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{
// The amount of level it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
// min: 0, max: 100
"repairCostLevelAmount": 3,
// The amount of material it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
// min: 0, max: 64
"repairCostMaterialAmount": 1,
// How much the item is repaired per action. By default 33.33%, so 3 of 'repairCostMaterialAmount' fully repairs any item.
// min: 0.0, max: 1.0
"percentRepairedPerAction": 0.3333
}