11 lines
495 B
Plaintext
11 lines
495 B
Plaintext
{
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// The amount of level it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
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// min: 0, max: 100
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"repairCostLevelAmount": 3,
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// The amount of material it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour.
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// min: 0, max: 64
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"repairCostMaterialAmount": 1,
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// How much the item is repaired per action. By default 33.33%, so 3 of 'repairCostMaterialAmount' fully repairs any item.
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// min: 0.0, max: 1.0
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"percentRepairedPerAction": 0.3333
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} |