Updated How to host Multiplayer (markdown)
@@ -22,13 +22,16 @@ This mod has a server that your client connects to, this server is used to commu
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# Own dedicated server (Minecraft server hoster)
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**Your server needs 4GB RAM or higher. A few CPU cores would also be great.**<br>
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[**DOWNLOAD SERVER JAR HERE**](https://github.com/vaporvee/BoundlessHorizons/releases/latest)
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The steps can be slightly diefferent depending on your Minecraft server hoster.<br>
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<br>
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[**📦Download server Jar here📦**](https://github.com/vaporvee/BoundlessHorizons/releases/latest)
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<br><br>
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## "There is an option to upload a custom jar file"
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1. Just upload it to your Minecaft server provider.
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1. Just upload it to your Minecaft server hoster.
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2. Make sure the Java version 22 is selected (or make it be recognized as Minecraft 1.21.1).
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3. Start your server!
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If your server provider didn't already make you do this you have to
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If your server hoster didn't already make you do this you have to
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<details><summary>accept the eula (Click here for info)</summary>
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1. Edit your "eula.txt" in your server files. There is an option "eula=false" set it to "eula=true".
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</details>
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@@ -39,12 +42,12 @@ If that didn't work ask your server support or try the next section.
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2. Find your FTP Login data and download [WinSCP](https://winscp.net/eng/download.php) or any other FTP client.
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3. In your FTP client you put in your Login credentials.<br>
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Now you should have access to your Minecraft server's files.
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4. Look for a **`.jar`** file which looks like it gets launched by your Minecraft server provider when you start the server. (probably something like `server.jar` or `minecraft-server.jar` or something similar).
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5. **Copy its full filename** and **rename** our downloaded boundless-server.jar with the **exact same copied name** so the provider thinks its the same file.
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4. Look for a **`.jar`** file which looks like it gets launched by your Minecraft server hoster when you start the server. (probably something like `server.jar` or `minecraft-server.jar` or something similar).
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5. **Copy its full filename** and **rename** our downloaded boundless-server.jar with the **exact same copied name** so the hoster thinks its the same file.
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6. Delete the .jar on your server and replace it with our renamed boundless server.
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7. Start your server!
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If your server provider didn't already make you do this you have to
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If your server hoster didn't already make you do this you have to
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<details><summary>accept the eula. (Click here for info)</summary>
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1. Edit your "eula.txt" in your server files. There is an option "eula=false" set it to "eula=true".
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</details>
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