dialogue system changes
This commit is contained in:
@@ -13,9 +13,9 @@
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]
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},
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"welcome": [
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"Oh hello, [color=blue]{player}[/color]... You look great! What do you want from me?",
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"Hey, [color=blue]{player}[/color]! Hope you have fun today! So what do you want?",
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"Hi! What's up [color=blue]{player}[/color]?"
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"Oh hello, {player}... You look great! What do you want from me?",
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"Hey, {player}! Hope you have fun today! So what do you want?",
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"Hi! What's up {player}?"
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],
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"else": [
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"Do you need something else?",
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@@ -23,7 +23,7 @@
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],
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"goodbye": [
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"Was nice talking to you goodbye!",
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"Have a great day, [color=blue]{player}[/color]!"
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"Have a great day, {player}!"
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],
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"tipp": [
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[
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@@ -11,7 +11,7 @@ script = ExtResource("1_xtj1q")
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metadata/_edit_use_anchors_ = true
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[node name="typewriter_timer" type="Timer" parent="."]
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wait_time = 0.05
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wait_time = 0.04
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one_shot = true
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metadata/charsAtOnce = 60
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@@ -5,79 +5,80 @@ using System.Text.RegularExpressions;
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public partial class dialog_bubble : CanvasLayer
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{
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public Variant parsedDlg;
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public ArrayList dlgLines = new ArrayList();
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public int dlgPointer = 0;
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public RichTextLabel richText;
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public int dialogOptionsLength = 1;
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public Variant parsedDlg;
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public ArrayList dlgLines = new ArrayList();
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public int dlgPointer = 0;
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public RichTextLabel richText;
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public int dialogOptionsLength = 1;
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public override void _Ready()
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{
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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}
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public void GetDialog(string file, string title, Variant actor, string playerName)
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{
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parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText().Replace("{player}", playerName));
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GetNode<Label>("box/name_label").Text = title;
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GD.Print("Now talking to: " + actor);
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if (GetParent().Name == "player") GetParent<player>().allowMovement = false;
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if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
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WelcomeDialog();
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Visible = true;
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}
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public void WelcomeDialog()
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{
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string[] welcomeText = parsedDlg.AsGodotDictionary()["welcome"].AsStringArray();
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Godot.Collections.Dictionary playerbeginoptions = parsedDlg.AsGodotDictionary()["playerbeginoptions"].AsGodotDictionary();
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GD.Randomize();
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dlgLines.Add(welcomeText[GD.Randi() % welcomeText.Length]);
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MakeAnswerBox(new string[] { playerbeginoptions["talk"].AsStringArray()[GD.Randi() % playerbeginoptions["talk"].AsStringArray().Length], playerbeginoptions["goaway"].AsStringArray()[GD.Randi() % playerbeginoptions["goaway"].AsStringArray().Length] });
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}
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public void CloseDialog()
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{
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Visible = false;
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dlgPointer = 0;
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dlgLines.Clear();
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richText.VisibleCharacters = -1;
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GetNode<Label>("box/name_label").Text = "???";
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richText.Text = "";
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if (GetParent().Name == "player") GetParent<player>().allowMovement = true;
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}
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public override void _Process(double delta)
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{
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if (richText.VisibleCharacters < Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length && GetNode<Timer>("typewriter_timer").IsStopped())
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{
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richText.VisibleCharacters++;
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GetNode<Timer>("typewriter_timer").Start();
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}
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if (Input.IsActionJustPressed("ui_cancel") && Visible) richText.VisibleCharacters = richText.Text.Length;
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if (Input.IsActionJustPressed("ui_accept") && GetNode<PanelContainer>("box/panel_container").Visible == false && Visible && richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters)
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{
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if (dlgPointer < dlgLines.Count && dlgLines[dlgPointer] is string)
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{
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richText.Text = dlgLines[dlgPointer].ToString();
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richText.VisibleCharacters = 0;
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GetNode<Timer>("typewriter_timer").Start();
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}
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dlgPointer++;
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}
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if (dlgPointer > dlgLines.Count)
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CloseDialog();
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public override void _Ready()
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{
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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}
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public void GetDialog(string file, string title, Variant actor, string playerName)
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{
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playerName = "[color=blue]" + playerName + "[/color]";
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parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText().Replace("{player}", playerName));
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GetNode<Label>("box/name_label").Text = title;
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GD.Print("Now talking to: " + actor);
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if (GetParent().Name == "player") GetParent<player>().allowMovement = false;
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if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
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WelcomeDialog();
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Visible = true;
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}
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public void WelcomeDialog()
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{
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string[] welcomeText = parsedDlg.AsGodotDictionary()["welcome"].AsStringArray();
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Godot.Collections.Dictionary playerbeginoptions = parsedDlg.AsGodotDictionary()["playerbeginoptions"].AsGodotDictionary();
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GD.Randomize();
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dlgLines.Add(welcomeText[GD.Randi() % welcomeText.Length]);
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MakeAnswerBox(new string[] { playerbeginoptions["talk"].AsStringArray()[GD.Randi() % playerbeginoptions["talk"].AsStringArray().Length], playerbeginoptions["goaway"].AsStringArray()[GD.Randi() % playerbeginoptions["goaway"].AsStringArray().Length] });
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}
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public void CloseDialog()
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{
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Visible = false;
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dlgPointer = 0;
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dlgLines.Clear();
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richText.VisibleCharacters = -1;
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GetNode<Label>("box/name_label").Text = "???";
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richText.Text = "";
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if (GetParent().Name == "player") GetParent<player>().allowMovement = true;
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}
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public override void _Process(double delta)
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{
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if (richText.VisibleCharacters < Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length && GetNode<Timer>("typewriter_timer").IsStopped())
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{
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richText.VisibleCharacters++;
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GetNode<Timer>("typewriter_timer").Start();
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}
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if (Input.IsActionJustPressed("ui_cancel") && Visible) richText.VisibleCharacters = richText.Text.Length;
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if (Input.IsActionJustPressed("ui_accept") && GetNode<PanelContainer>("box/panel_container").Visible == false && Visible && richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters)
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{
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if (dlgPointer < dlgLines.Count && dlgLines[dlgPointer] is string)
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{
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richText.Text = dlgLines[dlgPointer].ToString();
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richText.VisibleCharacters = 0;
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GetNode<Timer>("typewriter_timer").Start();
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}
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dlgPointer++;
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}
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if (dlgPointer > dlgLines.Count)
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CloseDialog();
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//AnswerBox wait for typewrite effect to finish (garbage code)
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GetNode<PanelContainer>("box/panel_container").Visible = richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters && GetNode("box/panel_container/margin_container/v_box_container").GetChildCount() == dialogOptionsLength;
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}
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public void MakeAnswerBox(string[] dialogOptions)
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{
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var parent = GetNode("box/panel_container/margin_container/v_box_container");
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GD.Print(dialogOptions);
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for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++)
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{
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GD.Print(parent.GetChildren());
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parent.AddChild(GD.Load<PackedScene>("res://scenes/gui/dlg_answer_button.tscn").Instantiate());
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}
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for (int i = 0; i < dialogOptions.Length; i++)
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parent.GetChild<Button>(i).Text = dialogOptions[i];
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dialogOptionsLength = dialogOptions.Length;
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}
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//AnswerBox wait for typewrite effect to finish (garbage code)
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GetNode<PanelContainer>("box/panel_container").Visible = richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters && GetNode("box/panel_container/margin_container/v_box_container").GetChildCount() == dialogOptionsLength;
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}
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public void MakeAnswerBox(string[] dialogOptions)
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{
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var parent = GetNode("box/panel_container/margin_container/v_box_container");
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GD.Print(dialogOptions);
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for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++)
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{
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GD.Print(parent.GetChildren());
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parent.AddChild(GD.Load<PackedScene>("res://scenes/gui/dlg_answer_button.tscn").Instantiate());
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}
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for (int i = 0; i < dialogOptions.Length; i++)
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parent.GetChild<Button>(i).Text = dialogOptions[i];
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dialogOptionsLength = dialogOptions.Length;
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}
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}
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@@ -5,61 +5,61 @@ using System.Text.RegularExpressions;
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public partial class player : CharacterBody2D
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{
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[Export] public string playerName;
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[Export] public int speed = 200;
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public bool allowMovement = true;
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public Vector2 movement;
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public AnimatedSprite2D animatedSprite;
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public Marker2D rotCenter;
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public RayCast2D dialogRayCast;
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[Export] public string playerName;
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[Export] public int speed = 200;
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public bool allowMovement = true;
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public Vector2 movement;
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public AnimatedSprite2D animatedSprite;
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public Marker2D rotCenter;
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public RayCast2D dialogRayCast;
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public override void _Ready()
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{
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playerName = Regex.Replace(playerName, @"\[[^]]+\]", "");
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if (playerName.Length > 12)
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playerName = playerName.Substring(0, 12);
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public override void _Ready()
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{
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playerName = Regex.Replace(playerName, @"\[[^]]+\]", "");
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if (playerName.Length > 12)
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playerName = playerName.Substring(0, 12);
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animatedSprite = GetNode<AnimatedSprite2D>("animated_sprite_2d");
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rotCenter = GetNode<Marker2D>("rotation_center");
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dialogRayCast = GetNode<RayCast2D>("rotation_center/ray_cast_2d");
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}
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public override void _PhysicsProcess(double delta)
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{
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if (allowMovement) movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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else movement = Vector2.Zero;
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if (movement.Length() != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X, 0), (float)Math.Round(movement.Y, 0)).Angle();
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MoveAndCollide(movement * speed * (float)delta);
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}
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
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GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), dialogRayCast.GetCollider().Get("title").AsString(), dialogRayCast.GetCollider().Get("actor"), playerName);
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animatedSprite = GetNode<AnimatedSprite2D>("animated_sprite_2d");
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rotCenter = GetNode<Marker2D>("rotation_center");
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dialogRayCast = GetNode<RayCast2D>("rotation_center/ray_cast_2d");
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}
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public override void _PhysicsProcess(double delta)
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{
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if (allowMovement) movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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else movement = Vector2.Zero;
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if (movement.Length() != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X, 0), (float)Math.Round(movement.Y, 0)).Angle();
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MoveAndCollide(movement * speed * (float)delta);
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}
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
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GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), dialogRayCast.GetCollider().Get("title").AsString(), dialogRayCast.GetCollider().Get("actor"), playerName);
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//animation system (with controller support wich cant get normalized vector)
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if (allowMovement == false)
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{
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animatedSprite.Stop();
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animatedSprite.Frame = 0;
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}
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if (movement.Length() != 0)
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animatedSprite.Play();
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else
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{
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animatedSprite.Frame = 0;
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animatedSprite.Stop();
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}
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if (Math.Round(movement.X, 0) != 0)
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{
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animatedSprite.Animation = "move_side";
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animatedSprite.FlipH = movement.X < 0.5;
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animatedSprite.SpeedScale = Math.Abs(movement.X * speed / 150);
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}
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else if (Math.Round(movement.Y, 0) != 0)
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{
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if (movement.Y > 0.05) animatedSprite.Animation = "move_down";
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if (movement.Y < 0.05) animatedSprite.Animation = "move_up";
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animatedSprite.FlipH = false;
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animatedSprite.SpeedScale = Math.Abs(movement.Y * speed / 150);
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}
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}
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//animation system (with controller support wich cant get normalized vector)
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if (allowMovement == false)
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{
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animatedSprite.Stop();
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animatedSprite.Frame = 0;
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}
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if (movement.Length() != 0)
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animatedSprite.Play();
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else
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{
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animatedSprite.Frame = 0;
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animatedSprite.Stop();
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}
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if (Math.Round(movement.X, 0) != 0)
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{
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animatedSprite.Animation = "move_side";
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animatedSprite.FlipH = movement.X < 0.5;
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animatedSprite.SpeedScale = Math.Abs(movement.X * speed / 150);
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}
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else if (Math.Round(movement.Y, 0) != 0)
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{
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if (movement.Y > 0.05) animatedSprite.Animation = "move_down";
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if (movement.Y < 0.05) animatedSprite.Animation = "move_up";
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animatedSprite.FlipH = false;
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animatedSprite.SpeedScale = Math.Abs(movement.Y * speed / 150);
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}
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}
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}
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