resized player and player collision
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@@ -12,18 +12,21 @@ animations = [{
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
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radius = 43.0
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height = 132.0
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radius = 18.057
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height = 56.0051
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[node name="player" type="CharacterBody2D"]
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process_mode = 1
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script = ExtResource("1_qehox")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(-0.0625, -17.0625)
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scale = Vector2(0.733398, 0.733398)
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frames = SubResource("SpriteFrames_2x1cy")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1)
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position = Vector2(0, 12)
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rotation = 1.57345
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shape = SubResource("CapsuleShape2D_38v5o")
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[node name="Camera2D" type="Camera2D" parent="."]
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@@ -31,6 +34,6 @@ current = true
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zoom = Vector2(0.8, 0.8)
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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target_position = Vector2(0, 100)
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target_position = Vector2(0, 64)
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collision_mask = 2
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collide_with_areas = true
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@@ -15,4 +15,4 @@ tile_set = ExtResource("2_kvjhj")
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cell_quadrant_size = 64
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format = 2
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layer_0/z_index = 1
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layer_0/tile_data = PackedInt32Array(65535, 0, 0, 0, 0, 0, 1, 0, 0, 65534, 0, 0, 65533, 0, 0, -3, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65541, 1, 65536, -196605, 1, 65536, 196603, 1, 65536)
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layer_0/tile_data = PackedInt32Array(1, 0, 0, 65533, 0, 0, -3, 0, 0, -65535, 0, 0, 65529, 1, 65536, 65541, 1, 65536, -196605, 1, 65536, 196603, 1, 65536, -196603, 1, 65536, -196600, 1, 65536)
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@@ -24,10 +24,11 @@ public partial class player : CharacterBody2D
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public override void _Process(double delta)
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{
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//set ray_cast target position
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(100, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-100, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 100);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -100);
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int raylength = 64;
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(raylength, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-raylength, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, raylength);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -raylength);
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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