small collision bug fixes
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@@ -36,7 +36,7 @@ animations = [{
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"]
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radius = 7.0
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radius = 6.0
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height = 40.0
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[node name="slime" type="CharacterBody2D" groups=["enemies"]]
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@@ -48,14 +48,15 @@ floor_constant_speed = true
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script = ExtResource("1_l1742")
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 19)
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position = Vector2(0, 24)
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sprite_frames = SubResource("SpriteFrames_bwr2v")
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frame_progress = 0.348187
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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position = Vector2(0, 27)
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position = Vector2(0, 33)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_e6mi3")
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[node name="visible_notifier_2d" type="VisibleOnScreenNotifier2D" parent="."]
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rect = Rect2(-25, 0, 50, 40)
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position = Vector2(0, 9)
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rect = Rect2(-25, 0, 50, 30)
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