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@@ -18,8 +18,7 @@ public partial class dialog_bubble : CanvasLayer
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- add tree support (example: "story" key)
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- ability to add dialogue begin answers on the fly (special ones are colored)
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they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active
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-strings like in the "goodbye" key should be randomized without the array brackets so they are only needed for multiline texts
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-answers should work more like dialogue for tree support*/
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-answers should work more like gatherdialogue for tree support*/
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public override void _Ready()
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{
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richText = GetNode<RichTextLabel>("box/rich_text_label");
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@@ -147,7 +146,7 @@ public partial class dialog_bubble : CanvasLayer
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if (GetNode<PanelContainer>("box/panel_container").Visible == true
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&& GetNode("box/panel_container/margin_container").GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton() != null)
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{
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GetNode<AudioStreamPlayer>("answerbtn_audio_stream").Play(); //BUG: dialogue box breaks while game console is open.
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GetNode<AudioStreamPlayer>("answerbtn_audio_stream").Play();
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var answer = dlgLines.AsGodotArray()[dlgPointer - 1].AsGodotDictionary()[GetNode<Button>(GetNode("box/panel_container/margin_container")
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.GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton().GetPath()).Text];
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GetNode<PanelContainer>("box/panel_container").Visible = false;
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