cleaned controller code wich also makes controller stick directions work better
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@@ -3,37 +3,20 @@ using System;
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public class Player : KinematicBody2D
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{
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private Vector2 velocity;
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private Vector2 strength;
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[Export]
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public int speed = 400;
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public int speed = 500;
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public override void _PhysicsProcess(float delta)
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{
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GetInput();
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MoveAndCollide(velocity * strength * delta);
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}
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public void GetInput()
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{
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velocity = new Vector2();
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strength = new Vector2(Input.GetActionStrength("move_right") - Input.GetActionStrength("move_left"),Input.GetActionStrength("move_up") - Input.GetActionStrength("move_down")).LimitLength(1).Abs();
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if (Input.IsActionPressed("move_left"))
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{
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velocity.x -= speed;
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}
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if (Input.IsActionPressed("move_right"))
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{
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velocity.x += speed;
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}
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if (Input.IsActionPressed("move_up"))
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{
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velocity.y -= speed;
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}
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if (Input.IsActionPressed("move_down"))
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{
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velocity.y += speed;
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}
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MoveAndCollide(new Vector2
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(
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Input.GetActionStrength("move_right")
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- Input.GetActionStrength("move_left"),
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Input.GetActionStrength("move_down")
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- Input.GetActionStrength("move_up")
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).LimitLength(1)
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* speed * delta
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);
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}
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public override void _Process(float delta)
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