removed a debug key and _Process in main isn't async anymore
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@@ -34,13 +34,9 @@ public class Player : KinematicBody2D
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{
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velocity.y += speed;
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}
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if (Input.IsKeyPressed((int)KeyList.F1))
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{
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GD.Print(strength);
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}
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}
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public override async void _Process(float delta)
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public override void _Process(float delta)
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{
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//debug the grid
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var tilemap = GetNode<TileMap>("/root/Main/World/Foreground");
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